东方6218 发表于 2025-1-7 18:56:24

【工具】switch《Custom Hiyoko NSP Creator》自制GB和GBC NSP文件工具下载

<p>  【工具】switch《Custom Hiyoko NSP Creator》自制GB和GBC NSP文件工具下载,这是一个可以用来自制GB和GBC的nsp文件的工具,大家如果有需要的话,可以来试试它的内容。</p>
<p align="center"></p>
<p>  Custom Hiyoko NSP Creator 自制GB和GBC NSP文件的工具</p>
<p>  该软件包包含 .bat 脚本,用于使用泄露的 Hiyoko 模拟器创建您自己的 Gameboy/Gameboy Color .nsps。</p>
<p>  没有提供泄露的文件。 不要问。 自己找他们。</p>
<p>  特征:</p>
<p>  添加自定义游戏rom。 (当然)</p>
<p>  选择自定义图标艺术。</p>
<p>  选择自定义游戏名称。</p>
<p>  使用唯一的 titleid 生成每个游戏,这样您就可以安装所需的所有 GB nsps。</p>
<p>  自己手动编辑设置或使用基本默认值的选项。</p>
<p>  调试版本支持。</p>
<p>  问题:</p>
<p>  没有存档SRAM 或保存状态。</p>
<p>  使用条件:</p>
<p>  A Hiyoko program NCA. (I.E. 01004b90004900##_###########_Program.nca) from the leak.</p>
<p>  A Hiyoko control NCA. (I.E. 01004b90004900##_###########_Control.nca) from the leak.</p>
<p>  A normal keys.ini.</p>
<p>  A dev keys.ini.</p>
<p>  一旦你有了这些,你可以按照自述文件中的说明放置keys.ini,并创建基本程序和控制文件。</p>
<p>  完成后,您可以简单地运行“3. Make Custom NSP.bat”并按照说明进行操作。</p>
<p>  问题与回答</p>
<p>  提问:"</p>
<p>  这些Program/Control NCA's文件如何使用</p>
<p>  回答:</p>
<p>  下面以绿色突出显示的其中之一。 或者在需要修补的调试版本的情况下,黄色版本。</p>
<table bgcolor="rgb(228, 232, 238)" cellspacing="0">
<tbody>
<tr>
   <td><font>01004b9000490000_000017234000_Program.nca</font></td>
   <td>Zelda DX (Debug)</td>
</tr>
<tr>
   <td><font>01004b9000490001_0000070ac000_Program.nca</font></td>
   <td>Super Mario Land</td>
</tr>
<tr>
   <td><font>01004b9000490002_00000983c000_Program.nca</font></td>
   <td>Super Mario Land (Touch Input v0)</td>
</tr>
<tr>
   <td><font>01004b9000490003_000012c30000_Program.nca</font></td>
   <td>Super Mario Land (Touch Input v1)</td>
</tr>
<tr>
   <td><font>01004b9000490003_000008470000_Program.nca</font></td>
   <td>Super Mario Land (Touch Input v1)</td>
</tr>
<tr>
   <td><font>01004b9000490004_00000356c000_Program.nca</font></td>
   <td>Tetris</td>
</tr>
<tr>
   <td><font>01004b9000490005_000005cf0000_Program.nca</font></td>
   <td>Tetris (Touch Input v0)</td>
</tr>
<tr>
   <td><font>01004b9000490005_0000322e4000_Program.nca</font></td>
   <td>Zelda DX</td>
</tr>
<tr>
   <td><font>01004b9000490006_000013fec000_Program.nca</font></td>
   <td>Tetris (Touch Input v1)</td>
</tr>
<tr>
   <td><font>01004b9000490006_000004930000_Program.nca</font></td>
   <td>Tetris (Touch Input v1)</td>
</tr>
<tr>
   <td><font>01004b9000490011_00002fa94000_Program.nca</font></td>
   <td>Super Mario Land</td>
</tr>
<tr>
   <td><font>01004b9000490011_000030e44000_Program.nca</font></td>
   <td>Super Mario Land</td>
</tr>
<tr>
   <td><font>01004b9000490012_000017b10000_Program.nca</font></td>
   <td>Super Mario Land (Touch Input v0)</td>
</tr>
<tr>
   <td><font>01004b9000490013_000016760000_Program.nca</font></td>
   <td>Super Mario Land (Touch Input v1)</td>
</tr>
<tr>
   <td><font>01004b9000490013_000036898000_Program.nca</font></td>
   <td>Super Mario Land (Touch Input v1)</td>
</tr>
<tr>
   <td><font>01004b9000490014_000037c44000_Program.nca</font></td>
   <td>Super Mario Land (Touch Input v2)</td>
</tr>
<tr>
   <td><font>01004b9000490014_0000153a0000_Program.nca</font></td>
   <td>Super Mario Land (Touch Input v2)</td>
</tr>
<tr>
   <td><font>01004b9000490015_000006d44000_Program.nca</font></td>
   <td>Qix (Touch Input v1) (Debug)</td>
</tr>
<tr>
   <td><font>01004b9000490015_0000094b8000_Program.nca</font></td>
   <td>Qix (Touch Input v1) (Debug)</td>
</tr>
<tr>
   <td><font>01004b9000490019</font></td>
   <td>Tetris (No Program.nca)</td>
</tr>
<tr>
   <td><font>01004b900049001b_00002e6e8000_Program.nca</font></td>
   <td>Tetris (Touch Input v1)</td>
</tr>
<tr>
   <td><font>01004b900049001b_0000354f0000_Program.nca</font></td>
   <td>Tetris (Touch Input v1)</td>
</tr>
<tr>
   <td><font>01004b900049001c_000033780000_Program.nca</font></td>
   <td>Tetris (Touch Input v2)</td>
</tr>
<tr>
   <td><font>01004b900049001c_000034150000_Program.nca</font></td>
   <td>Tetris (Touch Input v2)</td>
</tr>
</tbody>
</table>
<p>  问:</p>
<p>  程序的命令参数在哪里?</p>
<p>  回答:</p>
<table bgcolor="rgb(228, 232, 238)" cellspacing="0">
<tbody>
<tr>
   <td>--help, -h</td>
   <td>Print usage and exit</td>
</tr>
<tr>
   <td>--command=&lt;file&gt;</td>
   <td>Use file as the contents of the command line (one arg per line).</td>
</tr>
<tr>
   <td>--log=&lt;file&gt;, -l&lt;file&gt;</td>
   <td>Log to file instead of stdout. Defaults to stdout.</td>
</tr>
<tr>
   <td>--ask, -a</td>
   <td>Ask for a rom and execute it.</td>
</tr>
<tr>
   <td>--mute, -m</td>
   <td>Start ROM with mute sound.</td>
</tr>
<tr>
   <td>--debug-overlay=</td>
   <td>Specify the initial overlay type.</td>
</tr>
<tr>
   <td>--print-trace</td>
   <td>Print execution trace to stdout during execution.</td>
</tr>
</tbody>
</table>
<table bgcolor="rgb(228, 232, 238)" cellspacing="0">
<tbody>
<tr>
   <td>Input Recording:</td>
   <td>&nbsp;</td>
</tr>
<tr>
   <td>--delete-previous-record</td>
   <td>Delete previous input records (if it exists).</td>
</tr>
<tr>
   <td>--record-inputs=&lt;filename&gt;</td>
   <td>Start or resume the specified input capture.</td>
</tr>
<tr>
   <td>--replay-inputs=&lt;filename&gt;</td>
   <td>Replay the specified input capture and exit.</td>
</tr>
<tr>
   <td>--input-record-checkpoint-period=&lt;period&gt;</td>
   <td>Save checkpoints during input recording at the specified period, in number of guest frames.</td>
</tr>
<tr>
   <td>--input-record-exit-frame=&lt;frame&gt;</td>
   <td>Save a checkpoint during input recording at the specified guest frame and exit.</td>
</tr>
<tr>
   <td>--input-record-cache=&lt;directory&gt;</td>
   <td>Enable checkpoint cache during input recording and set its path the specified directory.</td>
</tr>
<tr>
   <td>--input-replay-start-frame=&lt;frame index&gt;</td>
   <td>Set the input frame to replay from. Defaults to 0.</td>
</tr>
<tr>
   <td>--input-replay-screenshot-period=&lt;period&gt;</td>
   <td>Take guest screenshots during input replay at the specified period, in number of guest frames.</td>
</tr>
<tr>
   <td>--input-replay-screenshot-path=&lt;path&gt;</td>
   <td>The path where replay auto-screenshots will be saved.</td>
</tr>
<tr>
   <td>--input-replay-print-total-duration</td>
   <td>Print the duration of the input replay.</td>
</tr>
<tr>
   <td>--input-capture-cut-path=&lt;directory&gt;</td>
   <td>Set the directory where input capture cuts will be random-inputs.</td>
</tr>
<tr>
   <td>--extract-inputs=&lt;filename&gt;</td>
   <td>Extract an input capture cut from the specified input capture and exit.</td>
</tr>
<tr>
   <td>--extracted-inputs-filename=&lt;filename&gt;</td>
   <td>Set the file path were the extracted input capture cut will be saved.</td>
</tr>
<tr>
   <td>--extracted-inputs-start=&lt;frame index&gt;</td>
   <td>Set the first input frame (included) to extract. Defaults to 0.</td>
</tr>
<tr>
   <td>--extracted-inputs-end=&lt;frame index&gt;</td>
   <td>Set the last input frame (excluded) to extract. Defaults to input capture length.</td>
</tr>
</tbody>
</table>
<table bgcolor="rgb(228, 232, 238)" cellspacing="0">
<tbody>
<tr>
   <td>Saving:</td>
   <td>&nbsp;</td>
</tr>
<tr>
   <td>--delete-after-load</td>
   <td>Delete save state after a successful load.</td>
</tr>
<tr>
   <td>--load-state-slot=&lt;index&gt;, -lss&lt;index&gt;</td>
   <td>Load save state by index. (takes precedence over --load-state-file)</td>
</tr>
<tr>
   <td>--load-state-file=&lt;filename&gt;, -lsf&lt;file&gt;</td>
   <td>Load save state by filename.</td>
</tr>
<tr>
   <td>--save-data-backing-file=&lt;filename&gt;, -sdbf&lt;filename&gt;</td>
   <td>Use the specified file for save data (SRAM or FDS writes), specifying an empty filename disable save data management.</td>
</tr>
<tr>
   <td>--save-on-quit=&lt;filename&gt;, -soq&lt;filename&gt;</td>
   <td>Save state to the desired location on quit event.</td>
</tr>
</tbody>
</table>
<table bgcolor="rgb(228, 232, 238)" cellspacing="0">
<tbody>
<tr>
   <td>Netplay:</td>
   <td>&nbsp;</td>
</tr>
<tr>
   <td>--sync-guest-with-wall, -sgww</td>
   <td>Synchronize emulation with wall time.</td>
</tr>
<tr>
   <td>--sync-guest-with-host", -sgwh</td>
   <td>Synchronize emulation with host.</td>
</tr>
<tr>
   <td>--sync-guest-none, -sgn</td>
   <td>Don't synchronize emulation, run as fast as possible.</td>
</tr>
<tr>
   <td>--netplay-client[=&lt;ip address&gt;], -nc[&lt;ip address&gt;</td>
   <td>Act as a slave for Netplay (experimentation), specify the ip of the master.</td>
</tr>
<tr>
   <td>--netplay-server[=&lt;ip address&gt;], -ns[&lt;ip address&gt;</td>
   <td>Act as a master for Netplay (experimentation)</td>
</tr>
<tr>
   <td>--netplay-disable-prediction, -ndp</td>
   <td>Disables prediction and rollback mechanisms in Netplay.</td>
</tr>
<tr>
   <td>--netplay-max-rollback-frame-count, -nmrfc</td>
   <td>Specify the maximum number of frames the netcode will try to rollback.</td>
</tr>
<tr>
   <td>--netplay-input-delay-min=&lt;N&gt;, -nid&lt;N&gt;</td>
   <td>Set minimum input delay (0..60).</td>
</tr>
<tr>
   <td>--netplay-input-delay-max=&lt;N&gt;, -nidm&lt;N&gt;</td>
   <td>Set maximum input delay (0..60).</td>
</tr>
<tr>
   <td>--netplay-input-delay-up=&lt;N&gt;, -nidu&lt;N&gt;</td>
   <td>Count of frames needed for the input delay to be increased by one (accepted values ).</td>
</tr>
<tr>
   <td>--netplay-input-delay-down=&lt;N&gt;, -nidd&lt;N&gt;</td>
   <td>Count of frames needed for the input delay to be decreased by one (accepted values )</td>
</tr>
<tr>
   <td>--netplay-dynamic-input-delay=&lt;N&gt;, -ndid&lt;N&gt;</td>
   <td>Set dynamic input delay extra frames.</td>
</tr>
<tr>
   <td>--netplay-dynamic-input-delay-aggressiveness=&lt;N&gt;, -ndida&lt;N&gt;</td>
   <td>Set a the dynamic input delay mechanism aggressiveness from 0(conservative) to 100(relies a lot on rollbacks), default is 50.</td>
</tr>
<tr>
   <td>--netplay-aggressiveness-begin=&lt;N&gt;, -nab&lt;N&gt;</td>
   <td>Set a the dynamic input delay limit when to use aggressiveness (default: 0).</td>
</tr>
<tr>
   <td>--netplay-delay-uses-standard-deviation, -ndusd</td>
   <td>Use standard deviation in dynamic input delay estimation.</td>
</tr>
<tr>
   <td>--netplay-allow-delayed-connection, -nadc</td>
   <td>Start ROM without waiting for clients.</td>
</tr>
<tr>
   <td>--netplay-restore-delayed-connection, -nrdc</td>
   <td>Server will not pause on client disconnection (implies -nadc).</td>
</tr>
<tr>
   <td>--netplay-both-player-one, -nbp1</td>
   <td>Both players control player one.</td>
</tr>
<tr>
   <td>--netplay-asymmetric, -nasym</td>
   <td>Enable Netplay asymmetric feature.</td>
</tr>
<tr>
   <td>--netplay-asymmetric-hard, -nasymh</td>
   <td>Enable Netplay asymmetric feature with hard transitions.</td>
</tr>
<tr>
   <td>--netplay-asymmetric-rate &lt;N&gt;, -nasymrate&lt;N&gt;</td>
   <td>Enable Netplay asymmetric soft transition change rate (final value: rate / 1000, default: 10)</td>
</tr>
<tr>
   <td>--netplay-asymmetric-period, -nasymperiod</td>
   <td>Enable Netplay asymmetric update period (default: 20)</td>
</tr>
<tr>
   <td>--netplay-record-log=&lt;path&gt;, -nrec</td>
   <td>Record Netplay session.</td>
</tr>
<tr>
   <td>--netplay-replay-log=&lt;path&gt;, -nrep</td>
   <td>Replay Netplay session.</td>
</tr>
</tbody>
</table>
<table bgcolor="rgb(228, 232, 238)" cellspacing="0">
<tbody>
<tr>
   <td>Misc:</td>
   <td>&nbsp;</td>
</tr>
<tr>
   <td>--dim-screen-after=&lt;s&gt;</td>
   <td>Dim screen after &lt;s&gt; seconds of inactivity.</td>
</tr>
<tr>
   <td>--volume=&lt;0..100&gt;</td>
   <td>Set sound volume (default: 100).</td>
</tr>
<tr>
   <td>--dump-guest-samples=&lt;filename&gt;</td>
   <td>Save guest audio samples in WAV format.</td>
</tr>
<tr>
   <td>--dump-host-samples=&lt;filename&gt; (-dhs?)</td>
   <td>Save host audio samples in WAV format.</td>
</tr>
<tr>
   <td>--screenshot-write-queue-capacity=&lt;1..n&gt;</td>
   <td>Change the capacity of the screenshot queue (default: thread-count * 2 + 1).</td>
</tr>
<tr>
   <td>--screenshot-write-queue-thread-count=&lt;count&gt;</td>
   <td>Change the number of threads allocated to the screenshot write queue, 0 to disable (default: 1).</td>
</tr>
<tr>
   <td>--screenshot-output-format=</td>
   <td>Change the format of the screenshots when using the generic screenshot capture code (default: png).</td>
</tr>
<tr>
   <td>--save-screenshot-on-quit=&lt;filename&gt;, ssoq&lt;filename&gt;</td>
   <td>Save screenshot to the desired location on quit event.</td>
</tr>
<tr>
   <td>--random-inputs</td>
   <td>Use random inputs instead of values from physical controllers.</td>
</tr>
<tr>
   <td>--random-inputs-seed=&lt;0..n&gt;</td>
   <td>Change the random inputs seed value (default: 0).</td>
</tr>
<tr>
   <td>--random-inputs-period=&lt;0..n&gt;</td>
   <td>Change the random inputs period in number of frames (default: 10)</td>
</tr>
<tr>
   <td>--machine-type, -mt&lt;dmg|mgb|sgb|cgb|agb|ags&gt;</td>
   <td>Emulate the specified hardware.</td>
</tr>
<tr>
   <td>--execute-boot-rom</td>
   <td>Execute the machine boot ROM before cartridge rom.</td>
</tr>
<tr>
   <td>--display-x3-rgb</td>
   <td>&nbsp;</td>
</tr>
<tr>
   <td>--display-x3-bgr</td>
   <td>&nbsp;</td>
</tr>
<tr>
   <td>--palette-filename</td>
   <td>Use the given file as the monochrome palette. Palette file should contain four 32bit host-endian integers in RGBA byte order.</td>
</tr>
<tr>
   <td>--enable-dual-vm, -edv</td>
   <td>Execute two virtual machines at a time, simulating cable link between them.</td>
</tr>
<tr>
   <td>--enable-dual-vm-display, -edvd</td>
   <td>Enable the other virtual machine display in dual virtual machine mode.</td>
</tr>
<tr>
   <td>--exit-address=&lt;address&gt;</td>
   <td>Exit application when reaching specified guest address (0=disabled).</td>
</tr>
<tr>
   <td>--reset-sram-file</td>
   <td>Reset SRAM after loading it instead of re-using its contents.</td>
</tr>
<tr>
   <td>--enable-remanence</td>
   <td>Enable Remanence Filter.</td>
</tr>
<tr>
   <td>--enable-colorspace</td>
   <td>Enable hardware accurate colorspace.</td>
</tr>
<tr>
   <td>--enable-dot-matrix</td>
   <td>Enable dot matrix grid display (requires scale &gt;= 5 for DMG or &gt;= 8 for MGB, and --enable-colorspace).</td>
</tr>
<tr>
   <td>--dot-matrix-alpha</td>
   <td>Change dot matrix grid alpha (default 127).</td>
</tr>
<tr>
   <td>--color-temperature=&lt;value&gt;</td>
   <td>Adjusts the color vibrance of the monochrome display. (i.e. 3000).</td>
</tr>
<tr>
   <td>--tactile-inputs=&lt;layout index&gt;</td>
   <td>Enable tactile inputs (layouts: 0, 1).</td>
</tr>
</tbody>
</table>
<p></p>
<h4>下载地址(由用户<font color="red">壹個亻</font>发布):</h4>
<p></p>
<span id="chakan" data-id="161817" data-classid="70"></span>
<p style="font-size:16px; color:red; font-weight:bold;"></p>
<p style="font-size:16px">链接: https://pan.baidu.com/s/1PgTezvzYB7s9oPKqgcCsig?pwd=dyyt 提取码: dyyt </p>
<p>解压密码:游戏年轮bibgame.com发布</p>
<p><script src="" language="JavaScript"></script></p>
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