【工具】switch《Custom Hiyoko NSP Creator》自制GB和GBC NSP文件工具下载
<p> 【工具】switch《Custom Hiyoko NSP Creator》自制GB和GBC NSP文件工具下载,这是一个可以用来自制GB和GBC的nsp文件的工具,大家如果有需要的话,可以来试试它的内容。</p><p align="center"></p>
<p> Custom Hiyoko NSP Creator 自制GB和GBC NSP文件的工具</p>
<p> 该软件包包含 .bat 脚本,用于使用泄露的 Hiyoko 模拟器创建您自己的 Gameboy/Gameboy Color .nsps。</p>
<p> 没有提供泄露的文件。 不要问。 自己找他们。</p>
<p> 特征:</p>
<p> 添加自定义游戏rom。 (当然)</p>
<p> 选择自定义图标艺术。</p>
<p> 选择自定义游戏名称。</p>
<p> 使用唯一的 titleid 生成每个游戏,这样您就可以安装所需的所有 GB nsps。</p>
<p> 自己手动编辑设置或使用基本默认值的选项。</p>
<p> 调试版本支持。</p>
<p> 问题:</p>
<p> 没有存档SRAM 或保存状态。</p>
<p> 使用条件:</p>
<p> A Hiyoko program NCA. (I.E. 01004b90004900##_###########_Program.nca) from the leak.</p>
<p> A Hiyoko control NCA. (I.E. 01004b90004900##_###########_Control.nca) from the leak.</p>
<p> A normal keys.ini.</p>
<p> A dev keys.ini.</p>
<p> 一旦你有了这些,你可以按照自述文件中的说明放置keys.ini,并创建基本程序和控制文件。</p>
<p> 完成后,您可以简单地运行“3. Make Custom NSP.bat”并按照说明进行操作。</p>
<p> 问题与回答</p>
<p> 提问:"</p>
<p> 这些Program/Control NCA's文件如何使用</p>
<p> 回答:</p>
<p> 下面以绿色突出显示的其中之一。 或者在需要修补的调试版本的情况下,黄色版本。</p>
<table bgcolor="rgb(228, 232, 238)" cellspacing="0">
<tbody>
<tr>
<td><font>01004b9000490000_000017234000_Program.nca</font></td>
<td>Zelda DX (Debug)</td>
</tr>
<tr>
<td><font>01004b9000490001_0000070ac000_Program.nca</font></td>
<td>Super Mario Land</td>
</tr>
<tr>
<td><font>01004b9000490002_00000983c000_Program.nca</font></td>
<td>Super Mario Land (Touch Input v0)</td>
</tr>
<tr>
<td><font>01004b9000490003_000012c30000_Program.nca</font></td>
<td>Super Mario Land (Touch Input v1)</td>
</tr>
<tr>
<td><font>01004b9000490003_000008470000_Program.nca</font></td>
<td>Super Mario Land (Touch Input v1)</td>
</tr>
<tr>
<td><font>01004b9000490004_00000356c000_Program.nca</font></td>
<td>Tetris</td>
</tr>
<tr>
<td><font>01004b9000490005_000005cf0000_Program.nca</font></td>
<td>Tetris (Touch Input v0)</td>
</tr>
<tr>
<td><font>01004b9000490005_0000322e4000_Program.nca</font></td>
<td>Zelda DX</td>
</tr>
<tr>
<td><font>01004b9000490006_000013fec000_Program.nca</font></td>
<td>Tetris (Touch Input v1)</td>
</tr>
<tr>
<td><font>01004b9000490006_000004930000_Program.nca</font></td>
<td>Tetris (Touch Input v1)</td>
</tr>
<tr>
<td><font>01004b9000490011_00002fa94000_Program.nca</font></td>
<td>Super Mario Land</td>
</tr>
<tr>
<td><font>01004b9000490011_000030e44000_Program.nca</font></td>
<td>Super Mario Land</td>
</tr>
<tr>
<td><font>01004b9000490012_000017b10000_Program.nca</font></td>
<td>Super Mario Land (Touch Input v0)</td>
</tr>
<tr>
<td><font>01004b9000490013_000016760000_Program.nca</font></td>
<td>Super Mario Land (Touch Input v1)</td>
</tr>
<tr>
<td><font>01004b9000490013_000036898000_Program.nca</font></td>
<td>Super Mario Land (Touch Input v1)</td>
</tr>
<tr>
<td><font>01004b9000490014_000037c44000_Program.nca</font></td>
<td>Super Mario Land (Touch Input v2)</td>
</tr>
<tr>
<td><font>01004b9000490014_0000153a0000_Program.nca</font></td>
<td>Super Mario Land (Touch Input v2)</td>
</tr>
<tr>
<td><font>01004b9000490015_000006d44000_Program.nca</font></td>
<td>Qix (Touch Input v1) (Debug)</td>
</tr>
<tr>
<td><font>01004b9000490015_0000094b8000_Program.nca</font></td>
<td>Qix (Touch Input v1) (Debug)</td>
</tr>
<tr>
<td><font>01004b9000490019</font></td>
<td>Tetris (No Program.nca)</td>
</tr>
<tr>
<td><font>01004b900049001b_00002e6e8000_Program.nca</font></td>
<td>Tetris (Touch Input v1)</td>
</tr>
<tr>
<td><font>01004b900049001b_0000354f0000_Program.nca</font></td>
<td>Tetris (Touch Input v1)</td>
</tr>
<tr>
<td><font>01004b900049001c_000033780000_Program.nca</font></td>
<td>Tetris (Touch Input v2)</td>
</tr>
<tr>
<td><font>01004b900049001c_000034150000_Program.nca</font></td>
<td>Tetris (Touch Input v2)</td>
</tr>
</tbody>
</table>
<p> 问:</p>
<p> 程序的命令参数在哪里?</p>
<p> 回答:</p>
<table bgcolor="rgb(228, 232, 238)" cellspacing="0">
<tbody>
<tr>
<td>--help, -h</td>
<td>Print usage and exit</td>
</tr>
<tr>
<td>--command=<file></td>
<td>Use file as the contents of the command line (one arg per line).</td>
</tr>
<tr>
<td>--log=<file>, -l<file></td>
<td>Log to file instead of stdout. Defaults to stdout.</td>
</tr>
<tr>
<td>--ask, -a</td>
<td>Ask for a rom and execute it.</td>
</tr>
<tr>
<td>--mute, -m</td>
<td>Start ROM with mute sound.</td>
</tr>
<tr>
<td>--debug-overlay=</td>
<td>Specify the initial overlay type.</td>
</tr>
<tr>
<td>--print-trace</td>
<td>Print execution trace to stdout during execution.</td>
</tr>
</tbody>
</table>
<table bgcolor="rgb(228, 232, 238)" cellspacing="0">
<tbody>
<tr>
<td>Input Recording:</td>
<td> </td>
</tr>
<tr>
<td>--delete-previous-record</td>
<td>Delete previous input records (if it exists).</td>
</tr>
<tr>
<td>--record-inputs=<filename></td>
<td>Start or resume the specified input capture.</td>
</tr>
<tr>
<td>--replay-inputs=<filename></td>
<td>Replay the specified input capture and exit.</td>
</tr>
<tr>
<td>--input-record-checkpoint-period=<period></td>
<td>Save checkpoints during input recording at the specified period, in number of guest frames.</td>
</tr>
<tr>
<td>--input-record-exit-frame=<frame></td>
<td>Save a checkpoint during input recording at the specified guest frame and exit.</td>
</tr>
<tr>
<td>--input-record-cache=<directory></td>
<td>Enable checkpoint cache during input recording and set its path the specified directory.</td>
</tr>
<tr>
<td>--input-replay-start-frame=<frame index></td>
<td>Set the input frame to replay from. Defaults to 0.</td>
</tr>
<tr>
<td>--input-replay-screenshot-period=<period></td>
<td>Take guest screenshots during input replay at the specified period, in number of guest frames.</td>
</tr>
<tr>
<td>--input-replay-screenshot-path=<path></td>
<td>The path where replay auto-screenshots will be saved.</td>
</tr>
<tr>
<td>--input-replay-print-total-duration</td>
<td>Print the duration of the input replay.</td>
</tr>
<tr>
<td>--input-capture-cut-path=<directory></td>
<td>Set the directory where input capture cuts will be random-inputs.</td>
</tr>
<tr>
<td>--extract-inputs=<filename></td>
<td>Extract an input capture cut from the specified input capture and exit.</td>
</tr>
<tr>
<td>--extracted-inputs-filename=<filename></td>
<td>Set the file path were the extracted input capture cut will be saved.</td>
</tr>
<tr>
<td>--extracted-inputs-start=<frame index></td>
<td>Set the first input frame (included) to extract. Defaults to 0.</td>
</tr>
<tr>
<td>--extracted-inputs-end=<frame index></td>
<td>Set the last input frame (excluded) to extract. Defaults to input capture length.</td>
</tr>
</tbody>
</table>
<table bgcolor="rgb(228, 232, 238)" cellspacing="0">
<tbody>
<tr>
<td>Saving:</td>
<td> </td>
</tr>
<tr>
<td>--delete-after-load</td>
<td>Delete save state after a successful load.</td>
</tr>
<tr>
<td>--load-state-slot=<index>, -lss<index></td>
<td>Load save state by index. (takes precedence over --load-state-file)</td>
</tr>
<tr>
<td>--load-state-file=<filename>, -lsf<file></td>
<td>Load save state by filename.</td>
</tr>
<tr>
<td>--save-data-backing-file=<filename>, -sdbf<filename></td>
<td>Use the specified file for save data (SRAM or FDS writes), specifying an empty filename disable save data management.</td>
</tr>
<tr>
<td>--save-on-quit=<filename>, -soq<filename></td>
<td>Save state to the desired location on quit event.</td>
</tr>
</tbody>
</table>
<table bgcolor="rgb(228, 232, 238)" cellspacing="0">
<tbody>
<tr>
<td>Netplay:</td>
<td> </td>
</tr>
<tr>
<td>--sync-guest-with-wall, -sgww</td>
<td>Synchronize emulation with wall time.</td>
</tr>
<tr>
<td>--sync-guest-with-host", -sgwh</td>
<td>Synchronize emulation with host.</td>
</tr>
<tr>
<td>--sync-guest-none, -sgn</td>
<td>Don't synchronize emulation, run as fast as possible.</td>
</tr>
<tr>
<td>--netplay-client[=<ip address>], -nc[<ip address></td>
<td>Act as a slave for Netplay (experimentation), specify the ip of the master.</td>
</tr>
<tr>
<td>--netplay-server[=<ip address>], -ns[<ip address></td>
<td>Act as a master for Netplay (experimentation)</td>
</tr>
<tr>
<td>--netplay-disable-prediction, -ndp</td>
<td>Disables prediction and rollback mechanisms in Netplay.</td>
</tr>
<tr>
<td>--netplay-max-rollback-frame-count, -nmrfc</td>
<td>Specify the maximum number of frames the netcode will try to rollback.</td>
</tr>
<tr>
<td>--netplay-input-delay-min=<N>, -nid<N></td>
<td>Set minimum input delay (0..60).</td>
</tr>
<tr>
<td>--netplay-input-delay-max=<N>, -nidm<N></td>
<td>Set maximum input delay (0..60).</td>
</tr>
<tr>
<td>--netplay-input-delay-up=<N>, -nidu<N></td>
<td>Count of frames needed for the input delay to be increased by one (accepted values ).</td>
</tr>
<tr>
<td>--netplay-input-delay-down=<N>, -nidd<N></td>
<td>Count of frames needed for the input delay to be decreased by one (accepted values )</td>
</tr>
<tr>
<td>--netplay-dynamic-input-delay=<N>, -ndid<N></td>
<td>Set dynamic input delay extra frames.</td>
</tr>
<tr>
<td>--netplay-dynamic-input-delay-aggressiveness=<N>, -ndida<N></td>
<td>Set a the dynamic input delay mechanism aggressiveness from 0(conservative) to 100(relies a lot on rollbacks), default is 50.</td>
</tr>
<tr>
<td>--netplay-aggressiveness-begin=<N>, -nab<N></td>
<td>Set a the dynamic input delay limit when to use aggressiveness (default: 0).</td>
</tr>
<tr>
<td>--netplay-delay-uses-standard-deviation, -ndusd</td>
<td>Use standard deviation in dynamic input delay estimation.</td>
</tr>
<tr>
<td>--netplay-allow-delayed-connection, -nadc</td>
<td>Start ROM without waiting for clients.</td>
</tr>
<tr>
<td>--netplay-restore-delayed-connection, -nrdc</td>
<td>Server will not pause on client disconnection (implies -nadc).</td>
</tr>
<tr>
<td>--netplay-both-player-one, -nbp1</td>
<td>Both players control player one.</td>
</tr>
<tr>
<td>--netplay-asymmetric, -nasym</td>
<td>Enable Netplay asymmetric feature.</td>
</tr>
<tr>
<td>--netplay-asymmetric-hard, -nasymh</td>
<td>Enable Netplay asymmetric feature with hard transitions.</td>
</tr>
<tr>
<td>--netplay-asymmetric-rate <N>, -nasymrate<N></td>
<td>Enable Netplay asymmetric soft transition change rate (final value: rate / 1000, default: 10)</td>
</tr>
<tr>
<td>--netplay-asymmetric-period, -nasymperiod</td>
<td>Enable Netplay asymmetric update period (default: 20)</td>
</tr>
<tr>
<td>--netplay-record-log=<path>, -nrec</td>
<td>Record Netplay session.</td>
</tr>
<tr>
<td>--netplay-replay-log=<path>, -nrep</td>
<td>Replay Netplay session.</td>
</tr>
</tbody>
</table>
<table bgcolor="rgb(228, 232, 238)" cellspacing="0">
<tbody>
<tr>
<td>Misc:</td>
<td> </td>
</tr>
<tr>
<td>--dim-screen-after=<s></td>
<td>Dim screen after <s> seconds of inactivity.</td>
</tr>
<tr>
<td>--volume=<0..100></td>
<td>Set sound volume (default: 100).</td>
</tr>
<tr>
<td>--dump-guest-samples=<filename></td>
<td>Save guest audio samples in WAV format.</td>
</tr>
<tr>
<td>--dump-host-samples=<filename> (-dhs?)</td>
<td>Save host audio samples in WAV format.</td>
</tr>
<tr>
<td>--screenshot-write-queue-capacity=<1..n></td>
<td>Change the capacity of the screenshot queue (default: thread-count * 2 + 1).</td>
</tr>
<tr>
<td>--screenshot-write-queue-thread-count=<count></td>
<td>Change the number of threads allocated to the screenshot write queue, 0 to disable (default: 1).</td>
</tr>
<tr>
<td>--screenshot-output-format=</td>
<td>Change the format of the screenshots when using the generic screenshot capture code (default: png).</td>
</tr>
<tr>
<td>--save-screenshot-on-quit=<filename>, ssoq<filename></td>
<td>Save screenshot to the desired location on quit event.</td>
</tr>
<tr>
<td>--random-inputs</td>
<td>Use random inputs instead of values from physical controllers.</td>
</tr>
<tr>
<td>--random-inputs-seed=<0..n></td>
<td>Change the random inputs seed value (default: 0).</td>
</tr>
<tr>
<td>--random-inputs-period=<0..n></td>
<td>Change the random inputs period in number of frames (default: 10)</td>
</tr>
<tr>
<td>--machine-type, -mt<dmg|mgb|sgb|cgb|agb|ags></td>
<td>Emulate the specified hardware.</td>
</tr>
<tr>
<td>--execute-boot-rom</td>
<td>Execute the machine boot ROM before cartridge rom.</td>
</tr>
<tr>
<td>--display-x3-rgb</td>
<td> </td>
</tr>
<tr>
<td>--display-x3-bgr</td>
<td> </td>
</tr>
<tr>
<td>--palette-filename</td>
<td>Use the given file as the monochrome palette. Palette file should contain four 32bit host-endian integers in RGBA byte order.</td>
</tr>
<tr>
<td>--enable-dual-vm, -edv</td>
<td>Execute two virtual machines at a time, simulating cable link between them.</td>
</tr>
<tr>
<td>--enable-dual-vm-display, -edvd</td>
<td>Enable the other virtual machine display in dual virtual machine mode.</td>
</tr>
<tr>
<td>--exit-address=<address></td>
<td>Exit application when reaching specified guest address (0=disabled).</td>
</tr>
<tr>
<td>--reset-sram-file</td>
<td>Reset SRAM after loading it instead of re-using its contents.</td>
</tr>
<tr>
<td>--enable-remanence</td>
<td>Enable Remanence Filter.</td>
</tr>
<tr>
<td>--enable-colorspace</td>
<td>Enable hardware accurate colorspace.</td>
</tr>
<tr>
<td>--enable-dot-matrix</td>
<td>Enable dot matrix grid display (requires scale >= 5 for DMG or >= 8 for MGB, and --enable-colorspace).</td>
</tr>
<tr>
<td>--dot-matrix-alpha</td>
<td>Change dot matrix grid alpha (default 127).</td>
</tr>
<tr>
<td>--color-temperature=<value></td>
<td>Adjusts the color vibrance of the monochrome display. (i.e. 3000).</td>
</tr>
<tr>
<td>--tactile-inputs=<layout index></td>
<td>Enable tactile inputs (layouts: 0, 1).</td>
</tr>
</tbody>
</table>
<p></p>
<h4>下载地址(由用户<font color="red">壹個亻</font>发布):</h4>
<p></p>
<span id="chakan" data-id="161817" data-classid="70"></span>
<p style="font-size:16px; color:red; font-weight:bold;"></p>
<p style="font-size:16px">链接: https://pan.baidu.com/s/1PgTezvzYB7s9oPKqgcCsig?pwd=dyyt 提取码: dyyt </p>
<p>解压密码:游戏年轮bibgame.com发布</p>
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